Since then, we have gotten DLSS 2.0, with many new advancements in performance and ease of integration in a very short time frame, thanks to their initial work and problem solving. The rushed launch of Anthem was very unfortunate, as Bioware have been in the game design industry for decades, providing us gamers with some of the greatest games ever made, such as Mass Effect, Baldur’s Gate, Neverwinter Nights, Dragon Age and Star Wars : Old Republic. Battlefield was the first game to implement Raytracing, as they worked closely with Nvidia to use it as a showpiece at the 2018 Nvidia RTX Turing reveal event. It’s all beautifully rendered, and an absolute pleasure to play at 4K resolution. DLSS works on the hardware level through so-called Tensor cores on NVIDIA graphics cards, employing AI or deep machine learning to optimize the performance of any DLSS-enabled game. Remember that every 100% increase is essentially, a free virtual graphics card in your system. You absolutely need DLSS if you want to run Raytracing in Cyberpunk and definitely if you are looking to hit 4K60p. Playing Death Stranding using its Ultra/Best graphical settings with DLSS Disabled, delivers a very respectable 48fps, while with DLSS 2.0 Enabled, shoots it up to 68fps, giving a total performance increase of 20fps (42%) and allowing you to easily play it at 4K60p. For starters, if you are trying to run raytracing without DLSS, even on the lowest settings, you will get 1-3 frames. The advanced rendering capability of ray tracing allows new visual and lighting effects previously not possible in Fortnite. It’s a massive foundational breakthrough that will be at the heart of all new generations games, applications, virtual reality and even holographics in the future. Secure encryption: Protect data by selecting security options,... Output: HDMI (lag-free passthrough) Supported resolutions: up to... HDR 10-bit: Passthrough & recording Encoding: HEVC/H.265 HDR,... 15 LCD keys: Tap to switch scenes, launch media, adjust audio and more. If you want to experience DLSS for yourself, then check out the Nvidia Graphics Cards Below, Check out these other Ampere vs Turing vs Pascal benchmark comparisons, Check out these other Ampere vs Navi 21 benchmark comparisons. AMD has already announced full ray tracing support for Radeon RX 6000 Series RDNA 2 GPUs, utilising Microsoft's DirectX 12 ray tracing (DXR API). We can see more evidence of how DLSS can actually help a badly optimized game more than a well optimized game, this with 3DMark Port Royal, as it too purposefully creates a massive overhead in the benchmark to see just how far DLSS will help it out, which in this case is a whopping 1100% (11 virtual graphics cards) in performance gains. If you enjoyed this content and found it useful, please share it on your favorite social media pages such as Facebook, Twitter, Reddit and Pinterest. I guess some of you may have heard of DXR as well as RTX and are wondering what the difference is between the two. An amazing 2-for-1 sale if I ever saw one. In some cases, the benefits of Supersampling are sharper smoother images on diagonal and round objects, similar to how antialiasing works. Thanks to DLSS, Anthem is easily playable at 4K60p and runs buttery smooth on my PC while looking great. Death Stranding  That’s why it’s called DLSS or Deep Learning Super Sampling, with the idea that it’s constantly learning by collating information about the game’s particular physics: the layout, shadows and composition, in order to optimise user experience. Howzzit Internet! Instead of forcing your GPU into rendering higher resolution frames from scratch, it uses special technology to determine what the frame should look like. With that said, let’s check out my list of the best DLSS Games supported games available. Minecraft also currently falls into this category, but as it’s still in BETA, l’ll give it a pass for now. The opening level of the game is an interior area with a lot of Raytraced Reflections, making it the perfect location to do some quick DLSS benchmarks. Now with the release of the second generation of RTX Ampere Graphics cards, Raytracing and DLSS performance are set to have doubled and are now on course to make Raytracing a standard in games, instead of a novelty. It's an awesome thing in theory, but we really need Nvidia to announce a DLSS 3.0 that is pluggable with every game without Nvidia's involvement. DLSS is great, or, rather, DLSS 2.0 is, but it's not supported in that many games. Battlefield V DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings. NVIDIA supports DXR on some of their Pascal GTX 10 and Turing GeForce 16 series graphics cards, if only at lower RT (ray tracing) quality settings and resolutions, while GeForce RTX cards have up to 2-3x faster performance thanks to the dedicated RT Cores. If you’re a PC gamer, DLSS boosts the value of your graphics card and essentially increases graphics processing power through virtualization. With the majority of the game averaging around a 50-60% increase in performance, you are looking at an extra half a graphics card for no extra cost, as the increase in frames per second, is all coming from the dedicated Tensor Cores, combined with the Deep Learning AI algorithms. What him and his team did achieve, was make hardware and AI software, capable of running it in realtime, which for the average consumer doesn’t sound like a big deal, but if you come from a 3D rendering background as I do, you will know that this is one on of the most historical steps in technology we have seen in decades. While Minecraft has been out for over a decade, starting out in Java, then being acquired by Microsoft, its only since 16 April 2020 that the game has had the biggest update by far, and that was the introduction of RTX Raytracing and DLSS. It seems that Crystal Dynamics did the initial intended job, and have not really looked at improving it inside SotTR since, as they are most likely focusing on the next title to do so. DLSS is tied to … You you read that right even on a RTX 2070 Super I only got 3 fps on lowest settings for everything except RT. Shadow of the Tomb Raider DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings. What about AMD, do their graphics cards support ray tracing? I often found myself just walking around them, and looking at the intricate details of these mechanical marvels, in areas such as the factory labs and streets. With DLSS Enable, highlighted in green and the base TAA performance in red, we can quickly see just how much performance gain you get from using DLSS. There are currently 26 games that support DLSS. After applying the change, you may be required to restart the game in order for the settings to be applied. Unlike Battlefield V, Shadow of the Tomb Raider doesn’t use RayTracing, but rather makes use of the RTX platform, for its DLSS capabilities. All tests were done at 8 Chunks, as anything more really starts to tank performance. Mount & Blade II: Bannerlord Call of Duty®: Black Ops Cold War The HP Reverb G2 Omnicept is a revolutionary VR headset. Control DLSS 2.0 Benchmarks at 4K (3840 x 2460) Ultra Settings. Ready or Not. 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